The difficulty of uncovering fresh releases continues to be the gaming industry's greatest ongoing concern. Despite stressful era of business acquisitions, escalating revenue requirements, workforce challenges, extensive implementation of artificial intelligence, storefront instability, changing audience preferences, hope often revolves to the dark magic of "breaking through."
This explains why I'm more invested in "awards" like never before.
Having just several weeks left in 2025, we're deeply in GOTY time, a period where the small percentage of enthusiasts who aren't enjoying the same several F2P competitive titles weekly play through their backlogs, discuss game design, and realize that they too won't experience everything. There will be detailed top game rankings, and anticipate "you missed!" comments to such selections. A gamer broad approval selected by journalists, influencers, and followers will be issued at annual gaming ceremony. (Developers vote next year at the interactive achievements ceremony and Game Developers Conference honors.)
This entire recognition is in good fun — there aren't any right or wrong selections when it comes to the top titles of the year — but the importance appear higher. Each choice selected for a "game of the year", be it for the grand main award or "Excellent Puzzle Experience" in community-selected recognitions, opens a door for significant recognition. A moderate adventure that went unnoticed at release might unexpectedly attract attention by rubbing shoulders with better known (meaning heavily marketed) major titles. When the previous year's Neva was included in the running for recognition, I know for a fact that tons of gamers quickly sought to see a review of Neva.
Conventionally, the GOTY machine has created minimal opportunity for the breadth of releases published every year. The challenge to clear to evaluate all feels like a monumental effort; approximately eighteen thousand releases came out on Steam in 2024, while only 74 releases — from latest titles and live service titles to smartphone and virtual reality specialized games — were represented across The Game Awards nominees. When commercial success, discussion, and storefront visibility determine what players choose annually, it's completely impossible for the scaffolding of honors to do justice twelve months of releases. Nevertheless, potential exists for progress, assuming we recognize it matters.
Earlier this month, prominent gaming honors, including interactive entertainment's longest-running honor shows, announced its nominees. Although the selection for top honor proper takes place soon, you can already observe where it's going: 2025's nominations allowed opportunity for deserving candidates — blockbuster games that received acclaim for refinement and ambition, hit indies received with blockbuster-level excitement — but throughout a wide range of categories, we see a obvious concentration of repeat names. Across the enormous variety of visual style and gameplay approaches, the "Best Visual Design" allows inclusion for multiple exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I creating a 2026 Game of the Year ideally," one writer commented in digital observation continuing to chuckling over, "it must feature a Sony exploration role-playing game with mixed gameplay mechanics, character interactions, and randomized replayable systems that incorporates risk-reward systems and features modest management construction mechanics."
Industry recognition, in all of official and informal versions, has grown predictable. Multiple seasons of finalists and honorees has created a formula for the sort of polished extended experience can earn award consideration. Exist games that never achieve GOTY or including "important" creative honors like Creative Vision or Writing, typically due to formal ingenuity and unusual systems. The majority of titles launched in a year are likely to be limited into specialized awards.
Hypothetical: Will Sonic Racing: Crossworlds, a game with review aggregate only slightly below Death Stranding 2 and Ghosts of Yōtei, reach highest rankings of The Game Awards' top honor competition? Or perhaps a nomination for best soundtrack (since the audio absolutely rips and merits recognition)? Unlikely. Excellent Driving Experience? Certainly.
How outstanding does Street Fighter 6 have to be to receive top honor recognition? Might selectors look at unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of the year lacking a studio-franchise sheen? Does Despelote's two-hour length have "enough" plot to deserve a (earned) Best Narrative recognition? (Also, should The Game Awards benefit from a Best Documentary classification?)
Similarity in choices throughout multiple seasons — within press, within communities — demonstrates a process progressively skewed toward a certain extended style of game, or smaller titles that generated enough of impact to check the box. Concerning for an industry where discovery is paramount.
A passionate curator and advocate for Australian artisans, dedicated to showcasing unique handmade creations.